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Slap Fight
, also known as ''Alcon'', is a 1986 vertically scrolling shooter arcade game developed by Toaplan and published by Taito. ==Summary== It takes its inspiration from ''Xevious'' (being a vertical scroller) and ''Gradius'' (from which it borrows its power-up system), and helps to establish Toaplan's trademark style. The game takes place in an Earth-type environment with metallic, land-based enemies; some are mobile armor and others are fortifications embedded in natural terrain. Certain enemies leave power-up stars upon destruction. Collecting these stars "turns on" an upgrade menu at the bottom of the screen and moves a lit cursor through the list of power-ups described below. If any power-up is lit, but a ship is lost before a power-up could be selected, the star is "carried over" and the Speed block is lit on the next life. Single hits to the unshielded main ship destroy it, and the player loses any accumulated upgrades including Speed. This can make successive lives difficult to keep in the heat of battle. This game does not support continues with extra credits, and is believed to "loop" endlessly; that is, after the final boss, gameplay resumes at the beginning of the play map but at successively higher difficulty, with enemies shooting faster and more frequently. Also, the score stops increasing when it displays 9,999,990 points, which might be achieved as early as the 15th, 16th, or 17th loops ((beginning of 17th verified via MAME )).
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Slap Fight」の詳細全文を読む
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